![]() When you don’t want to manually untangle UVs. When you want to have more or less pixel density in some areas. When you don’t want to manually edit UVs. When you want to have equal pixel density for your textures. Any tips on unwrap with pro boolean looked online didn't find much Solved by KarlAkimor. You can use the Viewport Canvas paint tools to paint out the seams. Help with unwrap with pro boolean I am kind of new to modelling and I used to pro boolean to Make my model but now when it's time for unwrap it's real messy. You will have some seams around the capped edges. ![]() Rescale the peeled UV cluster if necessary to match the resolution of the texture. Situations in which you would want to use Unwrap Pro: Apply Unwrap, then select the capped area of the mesh in UV Poly mode and use the Quick Peel tool. You don’t have to manually edit or pin UVs to produce great results. Use vertex colors or soft selections to increase the pixel density of important features. Save time and energy while unwraping meshes by not having to worry about distorted or overlaping UVs. Unwrap Pro will not add seams or pack UVs for you. ![]() It is easy to use (just select some UVs and hold down a button). It is very fast (a 1 million triangle mesh was unwrapped in 23 seconds). ![]() Unwrap Pro is a 3ds Max plugin which unwraps meshes while producing low distortion, overlap free, weighted density UVs unlike the 3ds Max Peel command which produces overlapping UVs with high area distortion.
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